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Old 04-21-2005, 08:05 AM   #35 (permalink)
Sorran
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Join Date: Sep 2002
Posts: 319
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I say this with all due respect Brad, believe that, but I think you have lost sight of the forest for the trees (I hope I've got the metaphor around the right way ). I think you are you putting so much effort into working out how these systems are going to work that maybe you've forgotten to ask what purpose they serve in the first place.

I'm not a MMOG designer, so I'm prepared to accept that I haven't got a goddamn clue as to what I'm talking about, but as a *player*, I look at the information you've released about Vanguard, and simply ask myself "why?". Why do you even have spheres to begin with? It seems like such an arbitrary and unecessary system - how does it help me have more fun playing the game? A lot of what I read about Vanguard feels like game design for the sake of game design. I mean can't you have everything you want (challenging tradeskill system that rewards effort, items that are useful to crafters and adventurers alike, and son), without the concept of a sphere and switching between them existing at all?

Yes I realise that you haven't released all the information about Vanguard and that come that day, I may well be eating my hat, but for now, at least, I see systems that look like they would get in the way of my fun, not enchance it.

I don't want it to seem like I'm attacking your work - I can only imagine how much time and effort you've poured into Vanguard, so please don't take it that way .

Cheers,

Sorran.
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