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Old 04-20-2005, 01:50 PM   #22 (permalink)
Slansin
Fires of Heaven Officer
 
Join Date: Jan 2003
Posts: 77
-1 Internets
Quote:
Exactly like Brad seems to be thinking. You can't switch to adventurer mode and have all your fighting equipment in the outpost anyway so call your friends to come take care of them so you can work the mine some more... or hire other player/adventurers to protect you while you are mining. Creating a "class" of player mercs.
People play for fun. I wouldn't find "Babysit the tradeskiller" fun, even if they paid me hard, American legal tender.

Nor would I find "Tag along with the adventurer" fun, if all I want to do is get some fucking ore.

And if I and my crack team of sploiters want to get some high-quality mineral from a high-level zone that nobody else goes to, not only am I sandwiching my dungeon-crawl with 20-minute runs (it's a BIG world, remember?), but once we've cleared it of whatever kobold-on-roids clan that controlled it, we have to run back to the outpost to swap into blue-collar mode, then run back to the dungeon YET AGAIN and pray shit hasn't respawned.

The best thing Sigil could do for MMO players is to make avatars move at the speed their owners actually run in place on a NES Power Pad-inspired peripheral that is packaged with the game.

The interface could have a window that tracks how many calories you've burned while running Aradune's treadmill. At least with a plan like this, Sigil would also be promoting fitness alongside their boring, giant-game-world-immersion, timesink.
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