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Old 04-20-2005, 11:30 AM   #11 (permalink)
Braen
Watches the Watchmen
 
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Join Date: Dec 2003
Location: Dallas
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Quote:
Originally posted by Elgonn
I've liked everything Vanguard has previewed except its Tradeskill system. It seems wildly complicated for no particular reason. I keep getting flashes of SWG idiocy.

It even creates new LFG issues.

"Looking for Tank & Foreman in one."
"Looking for Priest & Gleaner in one."

Maybe I'm totally reading the system wrong but it sounds to me like it just made finding a good group even more annoying without a preexisting guild.



I'd have to disagree with WoW.

Blacksmithing, Mining, and Engineering are the only tradeskills that ever really require being in a town.

Alchemy, Herbalism, Leatherworking, Tailoring, Enchanting (especially), First Aid, Fishing, Cooking, Skinning require as much town interaction as getting reagents for spells.
Well Skinning and Herbalism (might as well include Mining in this) to me aren't tradeskills.. They are gathering skills We only know the Crafting sphere is somethign you have to choose not the gathering. Plus we are discussing a feature that hasn't been finished yet.

Also Fishing requires a body of water so I hope you aren't doing that in a dungeon and cooking requires sitting next to a type of fire.
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