| More from the FAQ about silk roads and vendors:
We’re not too fond of global or centralized selling/buying systems. To us, part of a virtual world is making exotic lands that take time to travel to, have unique items, and allowing merchants and the like to create 'silk roads'... transporting items more common in one region to another, and selling them for more because they're rarer there. Global chat channels, bazaars, and the like take away from a lot of this.
Now, that doesn't mean we don't plan on having player controlled vendors and the like, ala Ultima Online for example, but they should be spread out all over the world. Additionally, we expect players to move their items around with them, with some limitations, either using a horse or a ship as storage (or as a 'mobile bank' per se).
And Faille I will look up what the released about the tradeskill ideas and post them in a sec.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming
"That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft
Last edited by Braen : 04-20-2005 at 06:00 AM.
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