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Old 04-19-2005, 07:15 PM   #30 (permalink)
Elgonn
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Join Date: Jan 2004
Posts: 819
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Quote:
Originally posted by BobTheMoron
I just have a hard time playing a game when the company comes with out says the almighty dollar will now be determining your success. I get enough of that in real life.
Time has always been and will stay the most important currency.

I would be interested in seeing how a server would operate with some sort of per character/account /played limit. Lots of old online games did this. I haven't seen it in many years.
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