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Old 04-19-2005, 11:21 AM   #9 (permalink)
Nakilos
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Join Date: Jan 2003
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They could also just have different debuff slots, 1 for damage over time effects exclusively, 1 for non damaging effects. Or just remove the limit entirely, which I still don't see why it isn't the only option considered. Content wouldn't have to be rebalanced or anything, more classes would just have a greater output on fights. It makes no sense why in one facet of the game, warlocks have an acceptable amount of DoT output, but somehow on raids it would completely trivialize everything..? That seems the only explanation offered and it makes no sense.
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