| my logic applies fine, it's theirs that is faulty.
obviously there is an artificial hit/miss barrier based on level, however I would hope that within the possible level range that you can hit that defense would play in to it.
i have trumpeted the idiocy of artificial hit/miss barriers since launch. why they do that is beyond me - it's stupid. it should be
melee power + weapon skill vs. defense + AC
there's your to hit formula. if used correctly, lower level stuff wouldnt be able to hit higher level stuff anyway due to disparities in skill levels.
hardcoding limitations is gay.
Last edited by FuckYou : 04-19-2005 at 07:28 AM.
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