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Originally posted by FuckYou While they may need to retune hunters as a result, this change makes absolute sense to me.
Basing hit/miss on an arbitrary figure like level is dumb. Basing it on defese is completely logical. |
From what I've been told by Sean (and guessing he has the inside word/knowledge) hit/miss for melee is still based on level with hardcoded hit/miss rates built in for dual weilding, 2h and 1h/shield etc so your logic doesn't apply.