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Don't whine to make rogues useless in PvE just because die to them in PvP because you suck.
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i dont think i ever said rogues should be nerfed or made "useless" in PvE, although i'm sure it must be comforting to say i suck for getting killed by them from the safety of your PvE server where your only fights with other players are in duels.
my point is that they don't need additional abilities to avoid damage, or additional DPS. Mobs with a nasty AE are made to hurt melees, thats the point of giving them that ability. A melee class needs to find a way to counter this ability on raids-- warriors do it by having enough hitpoints to often soak up the effect, paladins heal themselves or invuln shield.
Rogues, by nature, do much more damage than paladins or warriors, and thus have less hit points and less utility (no heals). thus, it seems fitting to me that they bite the bullet and find alternative ways to be effective in the few (3 mobs in the entire game, oh nos) situations where mobs have a powerful PBAE. Rogue DPS in almost every other fight still makes them a valuable asset overall.
i don't think theres any easy way the rogue class could be changed in order to make them better able to avoid mob AE's at raids without making them stronger than they already are in other situations, such as group PvE, solo PvE, and group and solo PvP. If anyone can come up with a good idea for how to do so, i'd love to hear it.