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Old 04-18-2005, 07:14 PM   #37 (permalink)
Torrid
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Join Date: Nov 2002
Posts: 1,015
Wow. The number of variables being ignored in this thread is amazing.

First off, rogues don't "sit out" for those fights. They used ranged attacks. Rogue gun/bow damage is the 2nd best among non-hunters.

You could replace all your rogues with hunters, take ONE healer out of the raid, and replace that healer with another hunter, and make up ALL of the lost DPS and then some.

Rogue damage is also the "riskiest" due to feint being such utter shit. While hunters can blast away with no worries due to FD, I'm waiting until onyxia is 90% hp before engaging, in FR gear. Must be nice to not need resist gear.

Rogues are SUPPOSED to be the best long term dps. They don't bring anything else to the table. This is at a high healing cost. Yet on top of doing 90% rogue damage at little upkeep, other DPS classes also bring AoE and other utility.

Just because you kill the mob faster with rogues, doesn't mean it wouldn't have been an easier fight without them. Sure, now that MC has long been in farm status, it is easy to say how uber rogue damage is. (all 10% more of it) Hows about you show me your DPS logs when you were still trying to beat the encounters?

Don't whine to make rogues useless in PvE just because die to them in PvP because you suck.

For the record, Golemagg is a rogue friendly encounter. His aoe's recast is an eternity and is EASILY visible due to the tank falling on his ass.

edit: also, comparing WoW's raid game to EQ's is retarded, when almost every AoE was 300 range. (hint: spell range was 200)

Last edited by Torrid : 04-18-2005 at 07:30 PM.
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