View Single Post
Old 04-18-2005, 01:56 PM   #37 (permalink)
Malvesti
Registered User
 
Join Date: Dec 2003
Posts: 370
+0 Internets
Quote:
Originally posted by Duppin
Honestly, as far as I'm concerned; officer-awarded loot is the way to do it. But this presumes that the officers in your guild don't suck and can be unbiased.

The reason that this need isn't really an argument against officer-rewarded loot is that if your officers suck, you're not going very far as a guild anyway.

DKP rewards one thing; attendance. While attendance is a good and happy thing, I can recall numerous people in my EQ guilds who were at every raid, but were basically useless when they were there (ironically, several of them were rangers, but that's neither here nor there).

I just think that officer-awarded loot has a better chance of getting loot into the hands of people that are actually going to help the guild advance.

As long as you do it in a fair way, and officers are willing to explain in private WHY something was awarded the way it was, I think officer-awarded is the loot system to use.

I actually agree with all of this. It's like the common belief that a benevolent dictatorship would be the best world. And I agree that loot distribution should be forward-looking (expectation of future contribution), rather than backward-looking (points from past contribution). If you can have a very smart leader that everyone trusts, and who puts a lot of time into understanding all the classes and all of the loot, then that person will do a much better job at allocating loot for the guild than any DKP system.

The facts that that kind of leader is hard to find, and that power can corrupt even the best of us, are what leads me to support the DKP concept.
Malvesti is offline   Reply With Quote

 
Uberguilds Network