| To defeat inflation and save effort of assigning item costs, I think the open auction system is best. Players will collectively, automatically, match the point influx to point expenditures. As administrator, your only headaches are assigning points to each encounter and tracking participation.
Normally, all items should be available to anyone who can and will use as an upgrade. But I have no problem with special items being reserved for certain classes, if you feel that's important. They should be the exception, though, or perceptions of favoritism will cost you, as well as all the research time for the administrator. |