View Single Post
Old 03-30-2005, 11:42 AM   #46 (permalink)
Itzlegend
Registered User
 
Join Date: Apr 2003
Posts: 143
+1 Internets
Sure Dynalisia, I'll say that. I care about making shit dead. period.

When I was playing my mage in beta and talents came out, my mage was one shotting equal level mobs every 15(or so?) seconds with pyroblast, which was insane.

Did I stop and say "Hmm.. this risk vs reward does not feel right. I should stop useing this spell". No, I said something more like "hahah! that was awesome!". Then I cast pyroblast on the next mob, and looted it's corpse also.

Sure, I did a feedback and suggested they tune it way down, but this idea that I should I feel some sort of guilt or remorse for an unbalanced game feature in a god damn video game is absolutely insane.

You really need to get a grip on reality.

Or perhaps my moral compass is just off. Maybe each time we use a mod to our advantage in combat I should dig deep into my soul and try to figure out why im such an evil and willful sinner.

All CQcure does is take your eyes off eternal debuff wack-a-mole and allow you to concentrate more on other aspects of the fight. It doesnt detract from the game, it adds to it.

The spell interupt mod just makes healer-group rotations not required, where you would otherwise need them. Healer rotations were gay in everquest, and they're gay in WoW. The functionality the heal interupt mods add should be standard in the game, in my opinion. If an encounter is tuned such that you can have 15 healers chain healing a tank, and 90% of their heals doing nothing, then it's a poorly balanced encounter which is going to be just as easy with rotations (though infinantly more annoying).

This "magic bot" that takes over raiding for WoW players simply doesnt exist.
Itzlegend is offline   Reply With Quote

 
Uberguilds Network