| I think the warrior class is undergoing some major changes in the next 2-3 patches. (yes, in next year it will be finnished with the retarded blizzard patch cycle) The current situation is, that anything else than arms build just isnt worthwhile.
Fury:
* Bloodthirst - This ability was promised to be revamped after the Nurfed video in late beta. Until this gets fixed, there is no point going very deep in Fury tree.
* Enrage - Total shite, you gear your warrior with +DEF just to avoid getting smacked by critical, makes the whole talent utterly useless.
Protection you already mentioned, it dosn't truly give any advancedment in tanking heavy hitters or even at instance runs that would overbalance the fun that mortal strike brings.
When next patch is in, protection will be even more silly with improved sunder armor beign nerfed just to have lower rage cost instead of more AC reduce. I bet the AC reduce had some stacking bugs in it and they took the SoE way out of the situation by removing the % improvemnt totally and just smacking some lame rage cost reduce in it.
I hope after they have analyzed how the new patch will overall do to the warrior rage generation, they can modify the protection and fury tree to be something more usefull then they currently are. And finally fix the bloodthirst that has been now "under repair" for 5 months.
31/11/9 or 31/5/15 are the best choises. Depends if you like Piercing Howl over Imp Rev.
Edit. I think what lead to this mess, was the lead designers idea that fights should be "chaotic" in their nature. Recalling from the beta boards he told this just prior to the legendary "awesome warrior changes" post. Well, what he didnt understand is, that ingame only purpose of warrior is to do his job so, that the fight does not lead into chaotic situation.
I remember back when Furor still spoke, he mentioned how much he liked the taunt system that was ingame back then. Hit taunt, your rage converst into certain amount of hate. The system was brilliant, the warrior gameplay was not so fucking stressing and twicth based it currently is and you could ease target each of the 4-5 mobs in a pull and convert some rage into agro on will.
Then came this fucking idea of chaotic battles that lead into every warrior modifying their gameplay into tiring twitchgame to keep the battles "non-chaotic".
They had a winner warrior, the current wow warrior is a pale shadow what it used to be. Bnet kiddies didnt want to be the "taunt bots" they were in beta, hope they are now pleased with their warrior when they finally fucking understand what they should be doign as warriors in an instance or raid. Tough, I always tought that back in late beta Blizzard balanced the game to be pleasing for those who subsricbe for mare month or two and quit at 60 before they even get into the raid game, leaving the longtime players of wow to lick their fingertips. I wonder who they really should have listened..
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yeah right.
Last edited by Gar : 03-12-2005 at 05:50 PM.
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