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Originally posted by Sinshiu Player caps are good, it's nice to know there are places that give a good challenge and there's no way to circumvent said challenge by out zerging it.
I wish they would put in a system that scales the reward to how many players you used to defeat it. Say, keep the current drop rate for up to 10 players, but if a 5 man group complete it, increase the droprate on blues and epics by 50% or something. That would take the boredom off a little bit and make things very challenging. |
You do realize that bringing more people intrinsically reduces the reward? More people fighting for the same amount of loot means you'll have to do it more times to gear everyone up.
Yeah, yeah, it's less challenging. Well, excuse me for saying, but I am not going to do strath with anything less than 10. Locking down 7 monster pulls as a warrior is fucking insane. Raids are boring, but I rather do that than get carpal tunel from the keyboard maneuvers I have to perform in a 5-man.