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Old 08-08-2002, 08:16 PM   #7 (permalink)
Frelance
Smartguy
 
Join Date: Mar 2002
Location: Monterey, CA
Posts: 156
-1 Internets
If I'm recalling the issue correctly, the fictitious cap of 15 on FT that was trotted about by misinformed dev's was arrived at fairly less scientifically.

Sometime, a year and a half ago, long before SoL, when Cazic Thule's loot table was upgraded and various Velious bosses were first getting downed regularly, various Flowing Thought effects weren't stacking. I.E. FT1 from uber_loot01 + FT1 from uber_loot02 != FT2. So when the "max ft is 15" statement was made, it was just an outgrowth of what was available. you could theoretically have one ft1 item, one ft2 item, one ... etcetera. Summing, if you stopped at Essense of Nature (from the as-then-yet-to-be-killed-but-still-in-the-game goddess of tree huggin' port-ho's Tunare), at 15 added mana regen. I'm not making excuses for them, they should have probably removed their feet from their mouth's publicly when the stacking issues were resolved, and saved everyone a lot of confusion.

The new (oh, and it is new), arbitrary cap of 15 FT is just that. Arbitrary. From what I can see, its just there to keep the need in place for casters to med at all, or at least to keep them sticking quarters in the botted magicians. 15 as a cap COULD be justified mathematically, but its bullshit. 15 is just the number folks were comfy with. *hugs to all, pls go ninja hps from the melees, buhbye!*
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