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Old 10-22-2004, 02:42 AM   #12 (permalink)
Shinrai
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Join Date: Aug 2002
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Unfortunately any game in which you are limited to pickup groups can not assume skill. It's just not something the game can solve. I haven't read the post yet, I will, but I do hope that there'll be a wide diversity of high end content and some of it will be hella hard.

However content while levelling has to be sort of available to all, because it's basically part of the levelling progression. Or put another way there's no point in them generating a range (from easy to very hard) for stuff that's going to get obsoleted due to level anyway.

(Edit)

Having read it I disagree. I don't see why having "idiot fields" for the casuals is an issue, as long as there is content for the hardcore. Let them play to the limits of their ability and subsidise the high end game, cause they outnumber us. Heck, it's not like any of the hardcore don't plan on spending most of their time within their guild anyway.

Basically what you argue for is forcing hardcore play on the majority. It won't work. It won't make them skilled group players, it will just make them quit.

Massive design flaw, hah. This is simply blizzard not being suicidal.


Last edited by Shinrai : 10-22-2004 at 02:49 AM.
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