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Old 08-17-2004, 03:19 PM   #14 (permalink)
Tigole
The Frozen Moses - Blizzard Messiah
 
Join Date: Jan 2002
Posts: 51
-2 Internets
Quote:
All those cool ideas about a smith needing to venture deep into a special area to use that better and legendary forge, the complex ritual magic system requiring multiple characters working together in concert.. that all seems to have gone by the wayside.
I don't think you're quite being fair. When the next patch goes up, you'll have your special forge and anvil at the bottom of Blackrock Depths for special recipes (as promised).

Also, ritual spells are in and working in the game.

Sometimes people forget what a beta is all about. Classes will get changed. Content will get added. Most people are accustomed to not hearing about extreme beta changes due to stiff NDA's. People inherintly do not like change. It's often tough for beta testers to seperate their beta experience from a live, paid-to-play game. Beta testers want us to play the role of *live team* to make their experience fun. As much as we try to do that, our major concern is building and tuning a game that is not yet released. It's NOT finished yet.

But if you think things such as special forges in special locations were just PR fluff, I challenge you to make that same accusation when the patch goes up (a matter of hours).

And lastly, regarding mage invis, the spell was never intended to work like it was. It should have never been on the class in that implementation. The spell should have been removed before public Alpha. We have some cool ideas for invis, actually. But you won't be seeing it like it was. I don't think anyone can look me in the eye and say with a straight face that mage invis was not broken. And for the record, I could care less about the PvP whining. As the game designer responsible for the dungeons, I can state quite clearly that mage invis was breaking the PvE experience as well.

Have fun in Blackrock Depths this week... remember me when you find the Black Anvil and the Black Forge
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