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Old 04-01-2004, 12:35 PM   #15 (permalink)
Dyscord
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Join Date: Sep 2002
Location: The Command Carrier
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When your at the level cap, loot becomes even more important. Starting a new twink is fun and all, but it takes away from what makes an MMORPG so interesting, its persistance.

Everquest is called EVERquest, not I'mDoneTimeToRestartANewCharacterQuest. Look continues the game further than restarting all over again. Basically, if you do that, its almost exactly like restarting a single player game on a new difficulty level. Sure the game is harder, or more interesting, but its still the same game you just played. Keeping the loot as the constant upward spiral keeps people from being forced to restart the game on 'warrior' level, etc.
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