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Originally posted by Furor Planedefiler Have you had a chance to play World of Warcraft yet, Ketsui? The reason I ask is because most alpha/beta testers would probably tell you that something like this really would have no place in the game. Additionally, any kind of 'rivalry' dynamic won't make itself known until the game is completely fleshed out, raid and pvp content put in place, etc... I am quite certain that when these things happen, you will have more than your fair share of the MMORG competition paradigm. So much so that you may even feel overwhelmed.
*To further clarify: Quests are not designed to frustrate players or push them into some form of pseudo inter/intra-realm rivalry. Quests are designed with the philosophy to give players something to do other than grinding while often times (heck, always) showing them the gameworld (the storyline, areas, et al) and the creatures/NPCs that inhabit and bring said gameworld to life. I am certain that there will be some very difficult and involved quests but forcing player competition for these quests is probably the last thing on a designer's mind - even passively. It MAY happen but that's a function of player mentality and not game design - and don't get me wrong here, I'm not saying that's a bad thing, just something not taken into consideration (and often times avoided completely) in a world that will no doubt have over thousands and thousands of quests upon release.
Lastly, the reason a system like this may have worked and even been seen as 'fun' in other games is due solely to the fact that said games were not built up on a foundation of questing but instead they (quests) were seen as an 'aside,' or something extra for the player to accomplish. |
I haven't had a chance to play the Alpha or Beta yet. I guess i'm looking for a reason to complete low level quests at a higher level. What do you do when you stumble upon a level 10 quest at your level 30? do you do it for the fun of it? or ignore it and leave it uncompleted in your log?
Ketsui