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Old 03-30-2004, 02:05 AM   #4 (permalink)
Thug
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Join Date: May 2003
Posts: 157
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I have to say I agree with Furor here. Rankings, especially point based ones really have no place in a RPG game.

Aside from the competition it breeds it will sometimes also limit what some players are willing to try in the game. EQ currently has a ranking system for the LDoN adventures and there have been times where some members of the group wanted to try a "hard" rated adventure but some members did not because they did not want to take the risk of a loss and lose their 100% success rate.

It also made people more picky with who they grouped with because having a cleric or enchanter in the group whos not really known for being all that attentive would risk the groups success in the adventure.

I do agree that it would somewhat be nice to see maybe a list nailed to a tree of some of the top players in all the lands of but time available to play the game is not a real good metric when it comes to determining how skilled a player is (If MMOG's even require skill to begin with, but thats a different topic for a different day) as time invested is really what these rankings tend to indicate.

Perhaps I'm just biased due to EQ's implementation of it and I'd love to hear ideas about systems where they did not rely on the above as a basis for scoring.

Lastly, I really think that describing the "quests" in WoW as quests is a bit of a misnomer. I think the word tasks would be more fitting as anything along the lines of collect 12 of X or kill 15 of Y can hardly be referred to as a quest. This goes for other MMOG's as well.

-=[ Thug ]=-
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