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Old 03-30-2004, 12:10 AM   #3 (permalink)
Furor Planedefiler
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Re: Quest list idea in WoW

Quote:
Originally posted by ketsui
In an old rpg I used to play quests were given points and a 'top quester list' was posted in the town showing the top 'questers' by point ranking. Hopefully something like that or at least a completed list is in WoW. Anyone else think that would be an interested way to compete with fellow players?

In that RPG I played it was fun to kill other players but when I got bored of that I'd work on questing to compete with the players who preferred thinking over player killing.

Competing with both types of players was entertaining. Hopefully WoW will get something like this so players can compete in various aspects of their characters besides hp/ac and gear.

Ketsui
Have you had a chance to play World of Warcraft yet, Ketsui? The reason I ask is because most alpha/beta testers would probably tell you that something like this really would have no place in the game. Additionally, any kind of 'rivalry' dynamic won't make itself known until the game is completely fleshed out, raid and pvp content put in place, etc... I am quite certain that when these things happen, you will have more than your fair share of the MMORG competition paradigm. So much so that you may even feel overwhelmed.

*To further clarify: Quests are not designed to frustrate players or push them into some form of pseudo inter/intra-realm rivalry. Quests are designed with the philosophy to give players something to do other than grinding while often times (heck, always) showing them the gameworld (the storyline, areas, et al) and the creatures/NPCs that inhabit and bring said gameworld to life. I am certain that there will be some very difficult and involved quests but forcing player competition for these quests is probably the last thing on a designer's mind - even passively. It MAY happen but that's a function of player mentality and not game design - and don't get me wrong here, I'm not saying that's a bad thing, just something not taken into consideration (and often times avoided completely) in a world that will no doubt have over thousands and thousands of quests upon release.

Lastly, the reason a system like this may have worked and even been seen as 'fun' in other games is due solely to the fact that said games were not built up on a foundation of questing but instead they (quests) were seen as an 'aside,' or something extra for the player to accomplish.
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