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Old 03-29-2004, 05:01 PM   #14 (permalink)
Iannis
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Quote:
Originally posted by Ravensign
How's about this for some context generation? What about making Quests the only source of xp and loot?

The only way to advance would be killing in some kind of rp/lore context.

At level 30, you would have to do a couple nights worth of crawling in one of 3 particular dungeons to level to 31. Maybe the dungeon you decided would influence the level 31 to 32 quest.

Eliminates grind, re-stores a sense of in-game purpose. I dont know if its feasable, its just an idea. Obviously developers would have to constantly be making large over wrough quests to move peopel along.

Its just an idea, I'm not married to it.
Ironically, the latest expansion for DaoC was a pve expansion, and it's got the seed of this idea in it. It's obviously not pure, but what they basically did was add a set of "AA's" that you quest for, not grind for.

Obvious annoying factors aside (pve requirements in a pvp game of this scope are pretty jacktarded), i think it was done about as well as can be reasonably expected.

The trouble is that it turns into a grind itself, just of a different color. I think to keep it truly interactive and fresh you'd need an army of content authors pumping this out in weekly serials. Basically, they'd have to pump content faster than it could be experienced (and spoiled). And i really just don't see that ever being practical.

It's a hella good idea tho. If someone could do it, I'd pay upwards of a dollar to play that game!
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