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Old 03-29-2004, 04:01 PM   #6 (permalink)
Elgonn
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Join Date: Jan 2004
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Quote:
Originally posted by Balek
In WoW you hover over the stat and it tells you what it does. Sure someone could train in say spirit as a rogue (rogue energy is always 100) but chances are you wont be that dumb.
Spirit would increase his health regeneration rate Not that with food this matters for him.

Quote:
Originally posted by Balek
You don't have to guess what a stat does.
More accurately you don't have to guess what a stat might do. Because it isn't what a stat does that is of most concern to a min/maxer but exactly how much effect it has. Which really isn't given in detail yet. Hence the current arguments of what does Spirit really do (Seems like .1 mana/second/spirit).


Quote:
Originally posted by Balek
I mean I have like level 6 agility (max I am allowed to train so far) which gives +6 agility. Compared to four pieces of armor which gives 8+ agility it really is a drop in the bucket.
The stat talents so far don't provide nearly the noticable effect in comparison to the talents that adjust skills and can make a character effectively higher level. Lightning Reflexes/Evade/Defense/Armor/Fire/Ice etc..

So far they are much more effective and noticable than 6 damage, 120 mana, .6 mana/sec regen. So we shall see. Every push everything changes.

Quote:
Originally posted by Balek
As for skill points, yes there are a limited number of points available.
Skills already have the built in ability to untrain them and get your points back if you screw up. It is Talents where you could gimp your character.

But overall the message should be. There are level 30 characters that haven't spent a single talent point. Talents while very beneficial so far aren't required.
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