| How's about this for some context generation? What about making Quests the only source of xp and loot?
The only way to advance would be killing in some kind of rp/lore context.
At level 30, you would have to do a couple nights worth of crawling in one of 3 particular dungeons to level to 31. Maybe the dungeon you decided would influence the level 31 to 32 quest.
Eliminates grind, re-stores a sense of in-game purpose. I dont know if its feasable, its just an idea. Obviously developers would have to constantly be making large over wrough quests to move peopel along.
Its just an idea, I'm not married to it. |