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Old 03-29-2004, 01:38 PM   #4 (permalink)
bkovo
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Join Date: Sep 2002
Posts: 10
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I agree with that sentiment, but I still think that it might be possible to allow for customization without allowing for the possibility of gimping or overspecialzation. For example, take two warriors. One warrior designed his charicter around DPS, while the other focused on tanking. Ideally, both warriors would be able to tank in exp groups, but the taning warrior would be the ideal tank in raids and other situations, while the other would be better suited to DPS or even off tanking in raid situations.

A big probelm I have noticed with customization games is that often time a skill is a bread and butter skill at lower levels, but ultimately looses it's luster in the higher end game. IMHO WoW should try to avoid this as much as possible, and make sure that all skills work well in both the early and late stages of the game.
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