| Stats *should* mean something, there just needs to be more than 8.
Realms of Arkania and Darklands are a great CRPG example of how stats should work. You have your regular stats which sets the base of the formula, base stats are STR, DEX, CON, WIS, INT, etc...
Then you have several other catagories of stats including combat, tradeskills (mining, crafting, npc price adjustments), social (pickpocket, bash door, diplomacy), combat (slash ,blunt, pierce, plate, chain, cloth).
Each of these build upon each other.
Skill = Base + Secondary
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Pickpocketing success = (agi+dex)*level+(concentration, whatever)
So short answer, yes your stats should matter, and I disagree it made EQ more fun to have meaningless stats, because frankly you can water down and create as many stats as you want and still make it a cookie-cutter system. It's all in the tuning of the mechanics, everything else is eye-candy. |