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Old 03-25-2004, 10:37 AM   #9 (permalink)
Tuco
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At least the posts on www.worldofwarcraft.com are english, instead of what they speak on the battle.net forums.

As for his proposition, yes, it's laughable. What isn't laughable is the number of players who share similar opinions as he, and how they may outnumber those who share Goliath's, and most other's on this board's opinion(including me).

I've been saying this for a while, but I don't care about how hard the game is until level 50 or so. I say make levels 50-60 difficult to get through so that it's a respectable thing to be level 60.

I also think there should be a difference between casual gamers, and hardcore gamers, in terms of what content is available to them. In a fantasy world I envision, some content won't be reached in a new release until one or two expansions later, simply because it's too hard. And in this fantasy game, I would want one guild on a server being further along than all the rest of the guilds(or a few guilds) simply because they're more skilled / have more time than the others(moreso the former).

People say that raid(40 people) encounters are easy because 36 or so folks just need to be button pushing monkeys, well, then in my fantasy game, make it difficult and skill requiring that those 36 people need to be skilled to progress their guild.

What I propose is content that will only be reached by several guilds on a server, until the next expansion and mudflation allows more guilds to experience the content. (note the similarity of this and EQ, I think one? or something guild got AoW before Luclin came out with AAs, only several guilds were clearing NToV per server before Luclin, etc).

I don't care much about how 'long' it takes to level, just how 'hard' it is to get to level 60.
I understand the business scheme that it's silly, on the surface, to cater to %5 of the server population, but let me theorize this:

The top end gamer is more important than the casual gamer.

Mostly because ALL players can appreciate the advances of the players at the end game. By this I mean that level lower levels get excited over the new loot coming out, hell, I've seen them get excited over stuff they'll never get to.(Oh, and hardcore gamers usually end up in a game longer than a casual gamer, as well as buy multiple accounts)

My fear is that within months of WoW's release, the end game will be full of misfit guilds cutting through endgame content, simply because it caters to casual guilds who can accomplish anything they want without the skill, coordination, leadership and time of 'uber' guilds.

Whether or not this fear will be realized is yet to be seen, I look forward to the inclusion of endgame content in beta, to see what people think of the difficulty of it and whether or not it will seperate the elite from the rubes.

To me, it will be a minor failure if the hardest encounters are accomplished by a dozen guilds before the release of the new expansion.

Last edited by Tuco : 03-25-2004 at 10:40 AM.
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