Thread: WoW end game
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Old 03-22-2004, 05:51 PM   #11 (permalink)
Tuco
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Frankly, I hope Blizzard doesn't spend too much time on the 1-30levels. In every other game, the 1-30 levels were just a one week per character ordeal that I past to get to the end game. This didn't have anything to do with them being boring or monotonous, but merely that they were just a hurdle to jump over to get to be at the top with my friends.

I've even come to expect next-to-nill balance in terms of classes, zones(in terms of how rewarding they are) and all around half-assed work for the 1-30 levels in an online game. I honestly couldn't care less if the game isn't 'great' in the start. I'll be playing it as a 1-30 char for a week, which is very small in comparison to how long I'll play it as a level sixty, if WoW is succesful.

I mean, look at it this way, how many of us have double, triple, or even more /played at level 60 and level 65, in comparison to levels 1-59 && 61-64?

I've always been overcritical of Blizzard's time management, but hopefully they'll get the crap taken care of and put their main focus on my main focus, the end game.

(That being said, there are lots of available opportunities for the woW endgame. The dark portals, the southwest kalimndor deserts, Black Rock Mountain, the Scourge's city, the high elf city, and all the dozens of things that the woW lore allows, or Blizzard could easily put in the game without getting the 'Oh look, a moon!' blooper)
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