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Originally posted by Doc You are a complete twit. Go back to school and take ECON 101 and learn how that tactic would bankrupt your company overnight as your customers would leave you so fast it would make your head swim. |
I didn't say it was a good business decision, just what I would personally like to see, and if a game was good, people would play it anyway.
It actually has a lot of things going for it. It's a dynamic penalty that punishes hardcore players more than casual players, which is how it should be.
From a developer's standpoint, you'll save on bandwidth costs, and greatly retard the rate of progression through your game's content.
Right now you might be thinking, "That's crazy talk!" But if they were to actually implement it in a good game, you would get used to it. Bleat for me, you sheep.