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Old 01-23-2004, 07:14 PM   #14 (permalink)
Tuco
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Join Date: May 2002
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instances are designed to stay up for weeks at a time.
weeks...
Man, could you imagine playing through a single instance every night for 3 weeks or something?

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Jeffrey promised us that committed solo players would be able to get all of the way to level 60. You'll need to be pretty committed to make it happen however.
wtf does this mean.

I guess I'm just made that way as a warrior, but I don't think you should be able to hit sixty without grouping. 40 yes, 50 maybe, 60 no.

The last thing I need is the lack of affirmation that someone who was level sixty knew a bit about how to play their class. Someone's role will widely change if they're grouped rather than solo, etc.

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Within the dungeons there is commonly a shared space where players can mingle and take on the easier creeps that spawn there. Then once you've gathered up your party you head in through the blue instance line into the instanced area. Once you are in a group-instanced dungeon it's all yours. Any member of your group that crosses the instance line joins your instance. Anyone who is not in your group enters their own instance. Simple huh?
If it was SOE making this feature, I KNOW it would be buggy.

It sounds cool, have a sort of 'solo' farm inside the dungeon, then have the hard instanced version later.

You can tell the LoSteel players in Blizzard spent a lot of time waiting with their thumbs up their asses while playing EQ to make this feature.

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Start a chat and then click the item to see the item's title put right into chat and potential buyers can click on the item and see what you're selling.)
Some people didn't like item linking, but I think it's good, personally, it might make the world less 'scary' but it's just easier to do things. Damn do I hate raids where people would have to wait to hear stats of new items, or old ones(always one person who didn't know the stats of some bracer)

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The cities will be where all of the trainers are.
ALLLL the trainers??? I heard before there would be rare/hard to get to trainers around that would be required for the higher level stuffs... This was in shadowbane and I liked it.

Really I like anything that promotes adventuring off on your own.

I read before that there might be quests in which the player(probably rogueish) has to do covert missions inside the other faction's homecities and has to steal an item or something. Personally that'd be kind of cool, especially if it was somewhat hard and undoable as a raid force or something.(If it was hard and meant something it'd be good implementation, like getting the 'Silent Assassin' rank in Hitman or something. Just something to differentiate yourself from someone without the skill)

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To get quickly from one point to another, you jump aboard a flying beast and pay the fare
Now, how long did they say that would take, to get from Ironforge to Stormwind, for example?

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When we saw portals last, Blizzard was telling us that they would probably not make the final game as they might make travel a little easier. How to get around that and still have portal spells? Easy. Make them a ritual spell. Mages have a mass teleport type spell that will be a ritual spell, and our 25th level warlock demo character had a ritual spell that he could cast to bring a character right to his location
No ports then? Except these ritualistic multi-user spells? This might be awkward yet made for 'raid' type of events(as they could require 2-3 mages, and in a five person group, well...)

Last edited by Tuco : 01-23-2004 at 07:22 PM.
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