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Old 11-08-2009, 09:07 AM   #12056 (permalink)
tomodachi
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Quote:
Originally Posted by Itzena View Post
You've not been reading the official thread, then?
I did read through it when it was closer to 20 pages long. I just skimmed through the 40 or so pages that had been added since, mostly looking for DEV responses. Honestly, I don't recall seeing anyone arguing that level 4 mission running in high sec should be more profitable than an income that can be made through 0.0 living.

What I did see was a mass of bitter 0.0 folks posting about the guaranteed 10 combat anomalies and how that combined with belt ratting will only support 10-15 pilots per system with the current numbers. In and of itself this is a boost over the current system to the individual 0.0 dweller. Very few people in the thread seem to consider the mining anomalies, increased 0.0 WH spawn frequency (often quite profitable) or the fact that moon mining isn't going away.

I do, however, think two things are missing: First, they need a way to tax a 0.0 system independent of corp taxes or station fees. Second, I don't think the changes will really be fully taken advantage of until the treaty system they've mentioned is put in game.

Quote:
Alliance leaders: "Welp, moongoo is nerfed and we have to pay rent on our systems now. I wonder where we're going to get the extra ISK from?"
Alliance leaders: *Moves tax slider*
Moon goo is nerfed, but it isn't going to go away. I personally hope this results in moon goo profits going toward sov costs rather than fueling disposable cap fleets. I'm also pulling for the increased costs to curtail some of the jump bridge system madness that is out there. Space needs to be big again.

Quote:
Incidentally, anomaly rats drop deadspace loot, not belt-rat loot. That means you either spend all your time hopping from belt to belt hoping for good rats to be spawned or you scan for anomalies, hope you find an unoccupied one, hope that it's not had its spawns cherry-picked, and then get worse loot/salvage/bounties at the end of it all.

Move to a different system? Ah, but Alliance holdings got reduced in size, remember? CCP wants dozens of people in a couple of systems, not one or two people over dozens of systems. So you're all crammed into the few systems still held like sardines, scrabbling for table scraps.
As currently proposed it does suggest alliance bloat is not the way to go. I don't think that is a particularly bad thing though.

CCP Soundwave said that the 10 combat anomalies should instantly respawn upon completion in one comment; doesn't that address the cherry picking concern? CCP Chronotis also commented on wanting to make the complexes group objectives, with appropriate rewards, but said they wouldn't be able to do so as a part of the Dominion expansion. He hinted at making them more like the sleeper anomalies in WH space at some point though.

Quote:
Or you go back to empire and run L4s at zero risk for more profit.
Did you originally move to 0.0 for the individual PvE isk-farming capability?
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