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Old 09-22-2009, 06:28 PM   #657 (permalink)
vynde
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Quote:
Originally Posted by Dumar View Post
eq designers were good at what they did. it doesn't matter if the emergent gameplay was intended or no. the majority of all success in life happens by accident, and here is no different. but the difference is you have to take a chance, a chance by putting in systems or mechanics that allow the gameplay that brings about that creativity and freedom. wow has bad designers because you see none of that anywhere ever. all you see is a discrete little box: a happy meal.
I have to halfheartedly agree. EQ programmers were pretty good since they did things in the game that even the later programmers couldn't figure out (collision for one thing, especially with the boats). BUT i don't think eq designers were good at what they did, unless if you call stubborn arrogance good. They basically didn't want to change anything in the game because of that.

And didn't they try to label kiting as exploiting game mechanics when that emerged?
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