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Old 08-31-2009, 05:08 PM   #108 (permalink)
Guzrog
My wallet is in the bag.
 
Join Date: May 2002
Location: Topeka, KS
Posts: 383
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Quote:
Originally Posted by SalaciousTunare View Post
One thing I wish they would have done for Battlegrounds is to have made multiple maps of the same game type.

I could ramble on and on why Isle of Conquest is crap compared to original Alterac Valley, or why Strands of the Ancients is horrible compared to Wintergrasp... but something that is inexcusable imo, is to have only one capture the flag map in six years.

How many "Kill the bad guy at the end of this cave/room/spaceship" PVE dungeons do we have?

I would change the queuing system from queuing for just warsong gulch, to queuing for capture the flag. Have several pvp maps of the same type in the same block, on a rotation. This time it's Warsong Gulch, then the next map in the rotation is Plaguelands Depths (cave capture the flag), then it's Cliffs of Azshara, Stranglethorn Ruins, etc. I'd like to see outdoor, indoor, a mixture, cliffs, water, etc. I'd love to see some completely indoor dungeon based capture the flag.

This would do two things, one it would give us some new maps that could use existing established coding that could easily be copy and pasted then altered. Secondly, it would help reduce the queuing problems of queuing for the newest map, instead of queuing for the newest game type.

Right now, if they added a new capture the flag map, I know they'd just make you queue for it by map name, and warsong gulch would die.
Man finding shit on Quake 1 on google is like looking for virgins in LA. Give me that Q1 CTF map, with the water and the bridges, McKinleys Base or whatever? Tunnels in the water, grappling hooks, and WOW. I'll buy one of those cheesy lifetime subscriptions yesterday!
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