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Old 07-04-2009, 05:40 PM   #6880 (permalink)
Rayne
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Join Date: Jan 2005
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Quote:
Originally Posted by Caliane View Post
I think you missed what I said.
Games like conan/WAR are intended to be AAA mmos with high costs and a high bar. Both failed to hit that expected level of quality/gameplay/etc. (WAR was oh so close) The competition for these AAA titles is very heavy.
Neither conan or WAR are particularly bad games. But they failed to meet peoples expectations and thus lost subs.

But not every mmo needs to do that. EVE, fusionfall, city of heroes, Maplestory, Runescape, etc. Things of this nature. Aim for a niche market, attend to their needs, and you are good to go.
Okay. Lets try this from a simpler angle.

You CANNOT spend 10's of millions of dollars, expecting your game to turn out numbers even remotely comparable to WoW, and when it doesn't simply say, "oh well, we missed the mark, but this niche audience we've attracted will turn us a decent profit".

Cause that ain't gonna happen for about a decade. IF it even lasts that long. And lets face it, we aren't talking about any upcoming "niche" title here. We're talking about whats expecting to be a top notch AAA title.

And any title expecting to be considered "AAA", NEEDS to contend directly with whatever the current kings of the hill are. I'm telling you right now, that with the list of talent here in this very thread, expectations are running into overload mode. And if those expections aren't at least reasonably met, it'll be ripped to shit in every gaming circle on the net.

I hope they do well. I genuinely do. But I don't hold much faith for anything fantasy based. Because anything fantasy based needs to contend with WoW directly. And that means spending big money, and getting everything right. Beyond that, sustenance will be key.

And WoW has set that bar pretty fuckin' high.
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