Quote:
Originally Posted by Rayne We've been hearing this crock of shit for 4 years now.
"Numbers don't matter", or, "as long as it does well enough to sustain itself, it'll do fine" or, "it'll appeal to a niche market".....
Bullshit. Did you even bother to consider the astronomical costs associated with building some of the games you mentioned? WAR, Conan, Vanguard, and other high end games like them, won't likely ever see any considerale profit relative to thier development costs.
They failed BECAUSE they shot for the bar and missed. By a country fuckin' mile.
You think these guys will be any different? HELL NO! They're setting thier sights directly on that same exact bar. And if they don't at least come somewhat close, you'll be adding thier game to the list when we're talking about the same shit years from now about some other game. |
I think you missed what I said.
Games like conan/WAR are intended to be AAA mmos with high costs and a high bar. Both failed to hit that expected level of quality/gameplay/etc. (WAR was oh so close) The competition for these AAA titles is very heavy.
Neither conan or WAR are particularly bad games. But they failed to meet peoples expectations and thus lost subs.
But not every mmo needs to do that. EVE, fusionfall, city of heroes, Maplestory, Runescape, etc. Things of this nature. Aim for a niche market, attend to their needs, and you are good to go.