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Originally Posted by Palum Because when I said they were fun, I meant they were well done and engineered flawlessly. I'll have to go grab my dictionary to double check that I guess. Also, sorry but there's no such thing as 'Risk' in modern MMOs except perhaps in EVE. It's all effort vs reward which is entirely a moot point unless the game succeeds to where the end game matters. None of those MMOs did, so your entire post is invalid. |
The problem with using the word "fun" is that it's subjective to the person. Your "fun" and my "fun" are probably different so much so that you can't design a game to be "fun", you need to understand what CAUSES people to have fun, then design the game around that. There is nothing that is universally "fun", it's a subjective word.
If a player is achievement oriented, their fun would be derived from being rewarded. If a player is competitively oriented, their fun would be derived from a victory in competition or in some cases simply the nature of the competition. Do you think it's a coincidence that most pro athletes who are likely very competitive in nature seem to have more "fun" on a winning team then a losing team?