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Old 07-04-2009, 04:19 PM   #6874 (permalink)
Mippo
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Join Date: Mar 2002
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Quote:
Originally Posted by Palum View Post
Because when I said they were fun, I meant they were well done and engineered flawlessly. I'll have to go grab my dictionary to double check that I guess. Also, sorry but there's no such thing as 'Risk' in modern MMOs except perhaps in EVE. It's all effort vs reward which is entirely a moot point unless the game succeeds to where the end game matters. None of those MMOs did, so your entire post is invalid.
The problem with using the word "fun" is that it's subjective to the person. Your "fun" and my "fun" are probably different so much so that you can't design a game to be "fun", you need to understand what CAUSES people to have fun, then design the game around that. There is nothing that is universally "fun", it's a subjective word.

If a player is achievement oriented, their fun would be derived from being rewarded. If a player is competitively oriented, their fun would be derived from a victory in competition or in some cases simply the nature of the competition. Do you think it's a coincidence that most pro athletes who are likely very competitive in nature seem to have more "fun" on a winning team then a losing team?
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