| Yeah, the lesser currencies will still exist, such that you can buy the old items. I could see the 3.2 fights being challenging, if even scrubs get their gear increased by getting, what, ~8 free items after a week (the 5-6 conquest badge items and the 3.1 tradeskill items, as orb costs as now nil). I suppose some classes could whine if other classes have clearly overpowered 2p8 bonuses. Kinda kills the "hats & shoulders are signs of prowess!" idea when both essentially come out of heroic dungeons.
You can still make a BG twink, you just can't play him to beat on noobs. About time.
As a pally, I don't quite know what to make out of the changes.
For Holy, the mana reduction clearly isn't counteracted by the mp5 increase. Flash of Light Hots (if they stack) could solo heal a tank on their own (using 1.something (one for FoL, part of one for Sacred) GCDs every twelve to keep the stack up), but how does the tank stay alive while you get the stack to that point without running out of mana from the HLs?
For Ret, it is about time they consolidated seals (and got rid of recoil). Exorcism change seems pointless - you will almost always get a AoW proc by the time your next exorcism is up, so it's effectively still instant cast. Not even sure it slows down its use in PvP, other than as an opener. |