What do you Shaman players think of the changes?
As Resto, I personally think they're pretty good, not amazing, but small decent steps are better than nothing. Seems like our mana efficiency will increase a chunk with the new Tidal Wave/LHW synergy, change to Imp. Water Shield, and the fact that regen gear is increasing by 25%. Mana Tide totem is getting a PvP survivability buff scaling with our health, which is something I've wanted on ALL totems, but I'll take it on Mana Tide.
Ancestral Healing, and NG got good changes. NG became a scalable Battlemaster's trinket, and Ancestral Healing reduces physical damage by 10% at max rank, which I think comes out to more reduced phys. damage than the previous armor buff effect.
Earth Shield after so long FINALLY got the dispel protection effect it so needed making it really powerful.
And, last but not least, an awesome, much needed mobility change with Ghost Wolf:
Quote:
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Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
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I like this a lot. I'm glad it's not a complete copy of Travel Form, but it'll definitely help against Warriors, and more or less Rogues, DKs, melee range classes, etc.