View Single Post
Old 06-01-2009, 04:07 AM   #13 (permalink)
Kiksar
X-D
 
Kiksar's Avatar
 
Join Date: May 2002
Posts: 970
+9 Internets
Yeah, that looks really interesting. I'm really glad Carmack decided to come back to game development. His ideas aren't always fully realized, but he's one of the few smart people who pushes out-of-the box development on the engine technology front. Sweeny and the Epic guys seem content with following the natural progression of things and polishing their tools enough to make bajillions of dollars in engine licenses (and there's a place for that, but it would be a sad industry without people like Carmack taking risks with new technologies).

I'm still waiting to see how (or if) Megatexture works in practice. I know there was some version of it used for Quake Wars, but I think it only worked on terrain and I'm not convinced it made much of a difference there. Here's to hoping he actually figured out a way to gave all surfaces unique texture space at a decent resolution. I saw one id Tech 5 demo that showed off where they're at with it, but I generally don't trust things until I can do them for myself!

Last edited by Kiksar; 06-01-2009 at 04:55 AM..
Kiksar is offline   Reply With Quote

 
Uberguilds Network