Quote:
Originally Posted by Yago The problem with that sort of thing is cost. US titles like Everquest have significantly more resources than a game like Lineage 2. You can count the armors Lineage 2 has available to players, yet you need a database to even begin to imagine how many combinations of armors their are for EQ2. Given a lot of the armors are very similar in EQ, there are significantly more art resources there than in most Asian titles. |
That's a very good point. It takes a lot of time to model the different armor pieces.
Quote:
|
Originally Posted by XadionDarkborn I seem to think just the opposite with WoW that it does not really stick to one idea of visuals...but maybe I am overgeneralizing- WoW can go from LULZ Cartoons where you cant tell a screen shot (sans UI) of freerealms from WoW to hardcore dark real gritty... EQ2 its all in the general feel of "realistic fantasy" its a odd concept for some people I know- but I think its fairly understood. |
Wow does have a lot of downright terrible armor models, and some really great ones.
What I'm finding very interesting is that after playing wow for a long time, my quick reaction was that EQ2 models just look very unnatural. Like they tried to make it realistic, but didn't quite get there to the point that things just look very creepy. However, after playing for a while I'm finding that I get used to the art style, and while some of the armor models seems really bad (but what game doesn't have some terrible armor models for the mid-levels) the try-to-look-realistic style isn't really noticeable.
I will be really interested to find out if the reverse is true, after playing EQ2 for some time if I immediately find myself turned off from the wow graphical style.