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Old 05-26-2009, 12:26 PM   #584 (permalink)
masteen
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Faith put it really well. This is more than a semantic argument; calling a game and MMO without supplying a fairly large and open overworld is setting your game up for failure. If for nothing else than failing to understand what a term means to your customer base.

Right now in NA and Europe, MMO means WoW. If you don't deliver on a fairly similar experience, your customers are going to feel deceived. Yes, the hard core SW nerds will still stay and pay, but that audience is smaller (and younger) than it used to be. Young may be good for sales of toys and other merch, but young is bad when it comes to MMO subs.
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