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Old 05-07-2009, 02:28 AM   #6074 (permalink)
Ukerric
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Join Date: Jun 2002
Posts: 1,505
Quote:
Originally Posted by Grave View Post
I'm not sure I'd want the randomness it brought to combat either.
Why randomness? You can have a CCG mechanism without the randomness.

The following is a design I had for a kind of on-line MMOish version of NetRunner (which is/was a real CCG). You, the runner, have a cyber-deck, and a set of software. Your cyberdeck has a memory size, which opens N slots for abilities (beginner cyberdecks have like 4, HL cyberdecks have 7 or 8 or more). You have a queue of software (abilities). You load the first N in your deck, and can use them. Once used, they go on cooldown (various values of cooldown used there, from the 5s common ones to the 1mn rare ones). You can "swap" any software on your deck: the card goes back at the end of your queue, and the next in queue loads.

See? No randomness. Of course, you must design your software queue prior to start your run - no reordering your queue mid-run so that you load all your specialized Icebreakers just as you're going to face a Hell Hound Black Ice, so you can disable it in 3s (that's the Guildwars model, in case you wonder).
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