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Originally Posted by Grave I think if you want to bring in a CCG element to an MMO it should not be in the randomness of what you draw, but in the freedom of building a deck. To draw a comparison to M:TG, imagine starting a character by picking one color of mana, but as you level you can add any other colors and that would determine your abilities/stats/playstyle. If you spread out you're more versatile, but not as strong at one particular thing as someone who mostly stuck to Red mana, for example. Ultimately it wouldn't be much different than UO or possibly Asheron's Call, but if you put it in a prettier package like that it might end up being more fun, who knows. |
Guild Wars, and to a lesser extent, the original Everquest, have a very rudimentary system of "deck building." I agree though, I'd like to see that system expanded upon.