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Originally Posted by Lonin I doubt they are going to do something that drastic. That's a huge risk/tiny reward mechanic. It could ruin the game for 90% of the player base at its worst, and maybe add 10% more players at its best. Would not be a wise decision IMO.
That said, I love CCG's. Having one built into the game as a casual meta-game or casino type thing would be awesome. |
Agreed. That would never appeal to the mainstream.
I'm not sure I'd want the randomness it brought to combat either. It's alright in a slow-paced game like MTG where you can sit and think about what to do when faced with a bad situation and a terrible hand of cards, but in an MMO it would just be frustrating unless the combat was turn-based, in which case Wizard 101 has already done it and it wouldn't really be that innovative.
As for the Spellborn ability bar, the combat in that game just ends up not being very fun. It's a perfect example of worrying too much about being original and forgetting to ask "but is it fun?" The combat mechanics just try to be different for the sake of being different, and it doesn't really add anything to the game. It's annoying more than anything.
I think if you want to bring in a CCG element to an MMO it should not be in the randomness of what you draw, but in the freedom of building a deck. To draw a comparison to M:TG, imagine starting a character by picking one color of mana, but as you level you can add any other colors and that would determine your abilities/stats/playstyle. If you spread out you're more versatile, but not as strong at one particular thing as someone who mostly stuck to Red mana, for example. Ultimately it wouldn't be much different than UO or possibly Asheron's Call, but if you put it in a prettier package like that it might end up being more fun, who knows.