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Originally Posted by Screamfeeder Still using Modo? I forced myself to make an asset a day in Modo for about a month and while I love how intuitive it is, I just can't get the depth with things like wire parameters that I need for my non-real time work. |
Yup, Modo's all about setting it up so it doesn't work like Modo though. I can't do a thing in it with default preferences. It's tool system is awesome though, so easy to make it unique for how you do things once you get the hang of it. You even have easy access to customizing what mouse clicks do.
What do you use wire parameters for? I only know of them vaguely, isn't it a sort of a set driven key where you control parameters of one object with another, or am I stupid?
Unfortunately there isn't much about Modo that makes sense to me outside of modeling in it. 401 looks to have rendering capabilities that match or exceed Vray (which I've messed with a bit lately), but rendering in it makes no intuitive sense to me so I'll have to learn it all from scratch. As a modeling program I still think it's the most solid out there, even with a few annoying drawbacks (I miss Maya's snapping system).
Sorry for the level design derail, we can make a modeling thread if anyone's annoyed. No art forum though so we have to bleed on other forums.