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Originally Posted by Grave Any recommendations for someone who hasn't messed around with the programs at all? Any easier to pick up and use than others? |
Not sure how much this will help you...
The last 10 or so game (or game/simulation like) projects I have worked on, we did ALL of the pre-visualization inside of our 3d program (3ds Max). We just imported the 2d drawings in on a scaled plane, and traced the walls and voila, instant pre-vis. This let us not only set up a walkthrough assistant, but allowed us to manually break up all the pieces into their own respective meshes for texturing and import as we needed to.
I'll mock up a quick example later today once I get back from meetings and meeting the new guy.