Thread: Level Design
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Old 04-15-2009, 07:14 AM   #47 (permalink)
Screamfeeder
I MAEK ART!!
 
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Quote:
Originally Posted by Grave View Post
Any recommendations for someone who hasn't messed around with the programs at all? Any easier to pick up and use than others?
Not sure how much this will help you...

The last 10 or so game (or game/simulation like) projects I have worked on, we did ALL of the pre-visualization inside of our 3d program (3ds Max). We just imported the 2d drawings in on a scaled plane, and traced the walls and voila, instant pre-vis. This let us not only set up a walkthrough assistant, but allowed us to manually break up all the pieces into their own respective meshes for texturing and import as we needed to.

I'll mock up a quick example later today once I get back from meetings and meeting the new guy.
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