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Originally Posted by Alarion Do you think this is an engine someone like me (programmer, dabbled very briefly in 3dsmax) could use to tinker around with and get some ideas developed in his spare time?
basically, I have ideas and would love to get a prototype up. Something I could probably use for a few months? It would be awesome if they had some sort of demo/trial. |
Now, I believe you have to rent a license (indie license is $15/month) to try it. There's a lot of WYSIWYG functionality so you don't have to hand-code everything to save you some time, and I believe their tutorials have some models you can use with built in animations and such.
When I used it about a year ago, the asset pipeline of getting models with animations in it was a bit of a hassle, but this is coming from Maya. I heard it's much easier with 3DS Max (DX) and especially now, but haven't tried it personally. But if you have the models, you can easily import them in, slap on some textures, put on some pre-made "components"* and get rollin'.
*The components they have out of the box are like, "character controller" (just drop this on an object, and you can control it with AWSD), camera following, animation components, I think they have like a projectile component, things like that. These things won't work for everything, but for a quick game design concept, they're not that bad with some tweaking. You can also make your own custom components and pop them on objects (pretty similar to a class in C#)