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Old 03-01-2009, 10:13 AM   #2 (permalink)
x1hundredregrets
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Join Date: Dec 2002
Posts: 373
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I think one of the big things would be efficiency of the code you write. I know when I write web code, being efficient usually falls to the back burner as I focus on functionality.

Flipping around to game development, you really have to think about the tiny little minute details that might effect efficiency. Is the order I declare shit in this class or struct going to effect how badly my heap and stack get fragmented? Are there any heuristics that I can use to speed up this algorithm. Stuff like that.

When you're trying to squeeze every single extra FPS out of your code, the little things really start to matter.
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