| I think one of the big things would be efficiency of the code you write. I know when I write web code, being efficient usually falls to the back burner as I focus on functionality.
Flipping around to game development, you really have to think about the tiny little minute details that might effect efficiency. Is the order I declare shit in this class or struct going to effect how badly my heap and stack get fragmented? Are there any heuristics that I can use to speed up this algorithm. Stuff like that.
When you're trying to squeeze every single extra FPS out of your code, the little things really start to matter. |