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Old 02-17-2009, 05:32 PM   #5365 (permalink)
Zehn - Vhex
Lord of the Dance
 
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Join Date: Apr 2002
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Quote:
Originally Posted by Zarcath View Post
Design for reusability. Content during leveling doesn't matter because designers don't make it matter
Well, the job system is one easy way. I'm an altaholic so to speak and so I've done the 1-30+ game about 13 times now. Most are 70+ now.

I think the general consensus on heroic old world shit was that we'd much rather development time/dollars be spent on creating new zones rather then revamping old ones.

Because honestly, Naxx was the result of them adding a 'heroic' mode to the old Naxx and look how that turned out. Yeah it was nice to see the old girl again but she's got a beer gut and smells like ass.

All things considered, I'd much rather them make sure to add far more gimic items and flavor loot to the old world zones. If anything, put a semi-uncommon black drake from Onyxia, a whole collection of mini-me pets from Molten Core, etc...

The faction achievement and mounts from ZG make me willing to keep going back with some friends and pound that shit out but if we skip a week or two because I'm just not feelin' it I don't feel like I've missed out on something.

Monster mode I'm also in favor of. Some dream-state NPC allowing you to play as Arugal defending against a group of 'PC's' and etc...

I'd also like to see them re-tune the low level instances to be duo/trio-able. Getting 5 people together to do SFK now is damn near impossible, but two-three people teaming up? Considering how many couples/RL friends/etc...play this game that's not quite as much of a stretch. Ideally they'd remake up through the last expansion this way.
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